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DnD Additional Lore

A Clerical Error -- The Dwyfol Lineage

Part 1: Dwyfol’s Calling

Dwyfol always liked to say he left the temple because he was unhappy with the way it was progressing. Certainly that was the story he told at parties. And used as pickup lines. Or whatever. The truth was somewhat more mundane, as Dwyfol was, in fact, thrown out of the church for refusing to engage with it the way the elders wanted. They were wrong, anyway. He’d show them. He left with only his current clothes and a copy of the bible to Mishakal, his God. They were narrowminded and wrong, anyway. He’d show them one day.

He travelled the countryside, and eventually met up with K’churlat, a disgraced Monk. Together they found enough supplies to live on, and managed to build a meagre fortune by performing minor miracles for the townsfolk. He never seemed to make any friends, though. They wouldn’t listen to him. They were wrong anyway, he’d show them.

Eventually the two clergymen found themselves in a party with two tieflings. It wasn’t easy to get them to trust each other, but somehow it happened, and the team successfully delivered some supplies from Neverwinter to Phandalin, picking up a goblin recruit, affectionately named Gobby. They were then tasked with the location of a lost miner, in a cave in the area surrounding Phandalin. The team realised the dangerous nature of this quest after an encounter with a female dragon from which they only narrowly escaped with their lives.

On their quest to find the lost miner, the party successfully vanquished some bandits from Phandalin, and Crow, one of the Tieflings, adopted a minion and attempted to adopt an owlbear. After a particularly gruesome battle, Gobby was killed, and resurrected by Crow into the body of a bugbear. It was here that Dwyfol began to see his true use in the world.

Having, in this instance, convinced a group of bugbears that praying to God for salvation would grant them it, the bugbears volunteered themselves to Dwyfol’s cause with no reservations. The ones that were not chosen stayed close to Dwyfol as his followers, and he found himself with the army of loyal believers he had always wanted.

After the successful location of the miner and his safe return to Phandalin, Dwyfol and his bugbear army decided to crusade back to the castle they had first faced the dragon and lost the battle. This story ends with the small army of goons walking off with axes in hand, seemingly prepared to fight the dragon, never to be seen again by the people of Phandalin.

Part 2: A Funeral Pyre for Lasair

The tale was told for generations of a gnome walking with an army of bugbears up to a castle with the intent of war, and then deciding to stay for tea. Then the night. Then the next night. Until eventually the castle was no longer the dragon’s residence, he actually lived there too. The tavern down the road was understandably freaked out.

A gnome and a dragon walked into a bar. The gnome used the door, the dragon demolished the whole wall. It was the result of at least a month's worth of cat and mouse. Or gnome and dragon, if you prefer accuracy. When they met, it was murder. For the army of bugbears, at least. None survived, but they didn't need to.

The fling lasted as long as you'd expect to maintain a dragon's interest. Exactly once. Unfortunately, once is enough. The offspring was the size of a large human with the head of a small dragon. He'd never fitted in anywhere. The church was the only home he'd ever known, except for the one night as a baby he'd slept in the forest under an owlbear's wing.

Until, even then, he got cast out, with only the shirt on his back. And the other shirt on his back. And the ability to breathe fire, which kind of made up for the lack of worldly possessions. Every person he'd ever come into contact with had betrayed or mistreated him in some way, and the real tragedy was that he didn't want revenge -- not really. He just wanted to be worth something. Even if that 'something' was money -- resulting in several interesting run-ins with slave traders. Until eventually he found himself at the tavern in Phandalin ...

The party he met there accepted him immediately, but he held back at first. Withholding his name completely at first, it’s amazing the party let him stay around. But a well-meaning, but slightly hapless knight invited him in for dinner and accommodation, too. So obviously neither this party nor the people it interacted with were harmful to him. So, he warmed up. Not hard for a dragon. He could breathe fire. Thus ability came in useful on occasion, too – rescuing a young boy from his abusive family.

The party had been tasked with restoring peace to the plane of Innistrad, but a shock encounter with a Gitrogg and its henchpeople laid one of the party to rest, and Lasair found himself questioning the point of a quest where death was the only viable answer.

On a rare break from questing, he found his way back to Phandalin through the help of the priestess that had placed him into Innistrad, and his friend Goblin Ramsay was brought back from the dead by his father Dwyfol, thanks to a Tinker ability common to gnomes. The relationship between the two was strained, for obvious reasons, and the older gnome seemed anxious to be rid of his younger, less competent son, and disapproving of the ways in which the younger man had chosen to live his life and enact the lessons of the church. Perhaps ironic, given Lasair’s own relationship with the church. This revival had the condition that Goblin would stay and help around the castle, and so not travel with the party.

The quest continued, as Innistrad had not yet been saved, and eventually Lasair found a fight he could not rage his way out of – a confrontation with a deity killed Lasair and Chad, one of his friends in the party, leaving Balliuus alone to continue the quest, and later, plan the funerals.

Part 3: Dochas The Illegitimate

Dochas had been born in Phandalin, destined to die at birth. An elven couple, his parents, in a desperate bid to save their dying child, promised an alchemist that he could insert the blood of a dragon into the child’s veins. The only nearby dragon being the one in the castle. Under the pretenses of a religious ritual, the gnomish priest guarding the dragon is convinced to give up a vial of his wife’s blood, and this is inserted into the child, who is then saved, but with special abilities, especially when communicating with dragons.

This child seemed unnaturally gifted, as if blessed by … magic. So he sailed through childhood and into adulthood well-armed with the knowledge that Gods were real, and he had the blood of one flowing through his veins. At least that seemed to be the story he was told by his parents, who had interpreted the events in that way. Perhaps unsurprisingly, they were wrong about most of it.

Dochas had begun learning magic, been good at it even, and he was pulled from his world into a new one, with green-purple light and a faint, almost imperceptible sound of an incantation. He knew better than to question the Gods – because what other explanation could there be – so he picked himself up, only the clothes on his back, and began to wander through the Ulvenwald without much purpose, but killing enough creatures to survive.

Eventually, he met up with a quester, and another straggler called Chad, and they formed a party. So now he had a purpose, to restore peace to Innistrad – and to hopefully someday return to Phandalin, where he was from. Their quest continued, and got them caught up in a fight with and between Gods, and an attempt to free a trapped Elder God was met with conflict from its mentor. But this conflict was ended when master and student turned on each other, leaving the party to watch in awe as peace was restored before their eyes. Temporarily. A large nonstrosity filled the skies of Innistrad afterwards – but surely that would be a problem for another day. The party had dead to mourn and needed to rest.

Part 4: Spread Around the Worlds

There were in fact 4 children from the gnome and dragon, all dragonborns. One had the upper body of a dragon and lower of a man. We’ve met him already; his name’s Lasair. Another had the top half of a man, and legs of a dragon. He made friends even less easily than his brother, if such a thing were to be possible. His name, and this might have gotten confusing at family gatherings, was Lasair. The third child was full dragon. He got along best with his mother due to their shared heritage. His name was also Lasair. The final child was full human, and he had a decent relationship with his father. This dragonborn was particularly adept at taxes, and able to pass for human – so led a relatively normal life.

Due to the family’s unusual construction, and the extremely high possibility of supernatural events happening to them in particular, it came as no real surprise when the dragon-human Lasair was recruited into a quest to save a parallel universe. Even less so when the full-dragon Lasair disappeared in purple-green light. Presumably he’d return some day. His mother privately worried that he might never return – and these fears were compounded when her fourth child, her youngest son, was taken in purple-green light also.

The third son found himself in a city called Ankh-Morpork, where the townspeople took an immediate dislike to him. He hadn’t even set up before a wizard showed up, claiming to know what had happened to him, and a merciful band of adventurers returned him to Neverwinter, with the help of the wizard. By all accounts, the relocation had been erroneous; the result of a failed test.

The fourth son was deposited in some woods in a world he didn’t recognise. After struggling and fighting against wolves and several local bandits, he made way to Stormwind City. Skulking in the shadows, he survived on sewer rats, eventually realising that a small town in the forest called Goldshire was his best bet for survival and being left alone. He then set himself up in the local inn as someone that the vendors could refer to for their accounts. This adventuring party seemed to bring with them an ethereal witch called Granny who communicated with Lasair internally, and he was brought along with the party for their adventures. The party was split by misfortune, but were rejoined due to guidance from Granny.

Part 5: A Dragon Protects Her Gnome

Dwyfol’s dragon wife, Neidr, didn’t know what to do. Nobody ever quite prepares you for when all of your children are displaced by magic and nobody seems to know why. Well, your cleric husband has no idea, and nobody else was consulted. Something about being a massive dragon that makes being a town crier difficult.

On the second week after her children’s synchronised disappearance, Neidr had the local elven couple brought and interrogated for their knowledge. Normally this strategy would fail, but their son had also been lost. Almost like everything Neidr touched turned to …. Magic. And disappeared. Almost like someone was conspiring against her. But surely that wouldn’t have happened?
The Phandalin town wizard was trying to understand Neidr’s power rather than harvest it – but doing things without understanding was often the root of more problems than solutions.
Neidr found the wizard easily enough – he didn’t exactly try to make himself hidden (and even if he had, the people of Phandalin would have given him up). They reached a compromise of sorts, where the wizard would try to get the children back, in return for some lessons as to her power.
She sat back (as far as possible) and let him get on with the incantations. These aren’t perfect, he’d say – but it’s the best we’ve got.
And that was okay for now. But the incantations didn’t seem to have brought them back. She’d seen the magic and everything, but … nothing. For a very, very long time. She gave up after hour 30, and gave the wizard some knowledge for his trouble. Went back to her castle to wonder whether her kids would come home …

The elven child, Dochas, stood in a field in the plane of Innistrad. It wasn’t supposed to end this way. He looked down at his battle wounds and then sighed, accepting his fate. He should have known his birthright would lead to the universe conspiring against him. Or sticking an axe in his belly. Same difference.
He looked at his hands as they started to turn white. His parents had always said he was ‘a special child’ – maybe this is what they meant? He looked at his hands as they glowed, and noticed them change – get smaller – shrink down and down, until actually wait no – his whole body was getting smaller …
The rest of his adventuring party would swear he had turned into a baby by magic.
Then a dragon, or half-dragon – they would never quite be sure, swept in by the same glowing magic, swept the glowing ball of magic up in their arms and swept out, all in one move.

Part 6: Rie’s Purpose

Rie, the youngest son daughter, was different. One might have thought this was, or could be implied by her gender (and they would have been right), but it did seem, even as early as her childhood, that she had a unique way of avoiding the manipulation, abuse and neglect tactics employed by her father towards her three brothers (all called Lasair, for added interchangeability). This being – she was useful. Useful to the town, even though they treated her with a customary amount of distrust, but she won them over in the time that followed. While her brothers tried to earn their father’s approval directly (and failed, with interesting results as documented prior), she therefore, set about earning the approval of her mother. Succeeding for the most part, as the ne of the children that would help around the castle and mitigate Dwyfol while he was in his … less favourable moods.

After a time of being the family mediator, Rie grew tired of this and wished to be free like her brothers. She had, perhaps crucially, misunderstood why they were free, but she at least wished for the same opportunities. So she ran away, to the depths of Wave Echo Cave to be calmed by the sounds of the river magnifying off the cave walls. Dwyfol’s adventuring party had found her – and he had been unreasonably angry at her leaving the castle. But, instead of returning to her previous life, Rie was taken by Klagen to train in the arts of stealth and cunning.

This training proved long and difficult, much as Klagen seemed to think the lessons ought to have been easy, but eventually results were gained from the tutelage. And after this point, and about a year, had passed – Rie finally decided to return to the castle to check on her mother. Upon her return, she found Neidr paranoid because of rumours she had heard – so she set out to investigate.

This, once again, involved the summoning of Dwyfol’s adventuring party, who determined that all dragons in the area were under threat. After a fact-finding mission and discovery of a trend in the dragon killings, the party deduced the location of the next killing and were able to intercept the killer and find out his motives. He seemed more interested in flirting with Rie – at which point Dwyfol stood up for Rie for the first time. After a tense combat between Dwyfol and the dragon hunter (involving the rest of the party at the end), Neidr was saved.

Part 7: Proselytised Development

After this fight, Dwyfol meditated. Oh, he thought, I’m supposed to care like that all the time. He came to this realisation over a couple of months’ worth of introspection, and then after some discussions with Rie and Neidr – agreed to try and return the whole family to the castle.

Neidr set about asking people she could think of if there was anything they could do to help with the recovery of the children, and Dwyfol continued to think. What will I do when they come back? Why am I reacting this way? Is it even their fault? What’s actually happening here?

He thought for so long that he locked himself in the castle. No big issue, he thought – at least immediately, the reality was that he could just dig deeper into his self-constructed rabbit hole. But after a further week of this, he realised there was no way out of this castle for him.

So he sent word to Rie for help. She arrived with a key and a message. The key helped to unlock the door, and the message made him lock it back up. He could have lost Neidr. Or Rie. Or … oh, no. Or both. After a further week of consideration of these points, he came to a slow and careful realisation. Well, two.

First, he realised that his family deserved his attention and he should make amends in any way he could think of. So, helping Neidr might be a way to do this.

Second, he realised he’d been given the wrong key. Again.

Part 8: Soulbound

Neidr would always insist it was her efforts that had brought her sons back to her. Not the wizard who showed up at exactly the right moment to cast the incantations responsible for Lasair III and Lasair IV ending up in Neverwinter. She didn’t even hear the arrival, which was perhaps a good thing for the two younger Dragonborns – they’d acquired and used some recreational drugs from their friends in the adventuring party. They wouldn’t have been allowed back into the castle.

In fact, she found out that they had arrived back home when they crashed on to the castle grounds. The only things that would even come close to the castle since the fateful gnomish pilgrimage were the two live dragonborns and their sadly deceased brother, who materialised on the castle lawn. That is his corpse did. The rest of the family rushed out the castle gates after they heard the crash. Well, muffled sploof sound. As they stood around wondering exactly what to do with the son they’d lost ten year ago but recovered looking as though he hadn’t aged a day, there was a small pop. In a neatly formed ball, almost a cradle but not quite, of magic, a baby seemed to have been deposited on the castle lawn also. Neidr knew the child immediately, but the live Lasairs seemed confused about the whole situation.
“Great, now I’m the one that has to give him back to his parents.”

The funerals were held at the same time. Easier that way. And easier to start a family plot on the castle grounds than … do anything else. Obviously, the baby Dochas had been returned to his family for burial in their Elvish custom – he’d been caught up in all this by a technicality of having some of Neidr’s blood near him one time. Sometimes Neidr would wonder about the child and whether he’d lived a long life. She only knew that whatever magic had been used had returned him at the moment in time he had been … enchanted. So she had no way to know if he’d lived. Or how.
Dwyfol seemed less than interested as to the fates of their children, so Neidr watched this gnome that had been so persuasive early on – systematically ignore her needs, his needs and the needs of his family to pray to a God he’d never even met. Over the weeks and months she noticed the patterns, then resented the patterns – then accepted the patterns. It seemed, even dragons could get divorced. How exactly, they were about to find out. Or at least meet the wizard who said he could officiate it (although why he kept bringing it up, we may never know …)